Class_name = "CBatchExplosion"
object_name = "HE_088mm_10kg_64g_building"

//  88    8,8 cm Pzgr. 39   KwK 36 L/56,   =64,   10.2,  88.

////// PhysicsBody properties
VisualImage=0,"graphics\effects\Arm\hit_shell_he_20-100g_object.epl"
visualradius=4
//ImageAttr=17		//IA_NOCLIP | IA_NOMINPIXELS

SoundScript="LuaScripts\Sound\explosions\HE\Building_Small.cfg"

ExplosionPower=0.5			//   ,   FMOD
Animation=1					//   
LiveTime=2.66				//   
AnimationTime=2.66			//   
Ranges=1,0.01,0.99,0		// (- ,  1 ,  1- ,       )
//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx
//Ranges=1,0.01,0.99,0
//Ranges=2,0.01,0.49,0.5
//Ranges=3,0.01,0.32,0.33
//Ranges=4,0.01,0.24,0.25
//Ranges=5,0.01,0.19,0.2

//  Sphere Hit,  

Radius=9.4	//    ,   
TNT_equ=0.064	//       

//  : , (-1  .),  (,   )
ArmorFoug=0.0,-1,	4,1756,	0,3513
ArmorFoug=0.7,-1,	1,378,	0,757
ArmorFoug=1.7,-1,			0,145
ArmorFoug=2.9,-1,			0,50

//  
ShrapnelQuantity=112
FragmentMass=0.0362
//  : , ,  (,   )
ArmorShr=0.0,185,	9,62,	7,155,	0,248
ArmorShr=9.4,173,	7,54,	6,136,	0,217